
If pirates had press releases this would be one. Team DNL, one of the many “scene release” groups in the piracy of xbox360 games, Issued this statement. While we’re not sure where it originated it had been passed on, thanks JoeB.
” So some hackers want to make money out of our business. Without us and without other groups, scene/p2p/whatever, they are nothing. It seems that we have more ethics than those guys. We don’t make money out of hard-working devs So we will stop releasing if such situation happen and we make a call to other groups to do so. Even if it’s tempting to release anyway, consider it as a duty to the community and the video game industry.
Peace, Team DNL “
This code of ethics in piracy is an odd one? As the defense of most pirates is that they would not have paid for the game in the first place, so although a nice after thought in thinking that they are doing right by the gaming industry by not accepting monies for their efforts, it doesn’t lessen the financial blow to the industry.

On the flip side of the coin:
John Riccitiello spoke with Kotaku today and made some statements about his companies plan to deal with piracy. Riccitiello stated ” They can steal the disc, but they can’t steal the DLC ” Riccitiello elaborated on the statement by claiming that the company plans to offer more and more DLC to make up for the users that illegally pirate games. ”The consumer seems to really like this idea that there is extra stuff” (Kotaku)
But when it comes down to it, when left in the publishers hands DLC is probably prepped and accounted for before lauch. This is not confirmed but corporations as a rule of thumb don’t generally like suprises, nor do analysts. So to think that it is assumed that X amount of DLC will accounted for X+ number of games sold. As publishers scramble to make up for the difference in sales to combat piracy, you could look to see twice the amount of Downloadable content coming from titles (EA at least).
Thought accounting like this tends to lend a bit of explanation to the whole unlockable content phenomenon that we as gamers have seen of late.



































