
From the land of things that look cool, and I hope its as awesome as it looks. Comes the Army of Two custom mask and armor creator. This browser based art tool lets users create unique masks and armor designs to be used in game… kix azz. The devs claims this is simple enough so that anyone can just pick up and start creating yet powerful enough to create unique and complex designs.
[From Army of Two Blog]

Shapes: Shapes are the basic building blocks of your design. There are complex shapes like common military emblems, skulls, lightning, and many other objects. There are also basic geometric shapes, like squares, lines, and circles. All of these can be combined and modified to create your designs. With enough practice and a little skill you can combine and modify these shapes to create just about anything.
Texture Outlines: Armor & Mask outlines make it easy to create designs that fit within the dimensions of the in-game armor and/or mask. The in-game mask and armor are not square like the canvas you have to create your designs on, so this outline makes it easy to create designs that won’t be cropped in accidental ways.
Text & Emblems: In addition to shapes you can also use Text and Emblems in your designs. There are many different fonts to choose from and you can change the color with ease. Emblems are user-created designs that can be edited and incorporated into other designs. For example, you could create a team logo and share it with your friends as an Emblem so that they can incorporate it into their own designs. You can also browse a gallery of Emblems that have been shared by other users and incorporate them into your own designs.
Background: The background color, and the opacity, of your design can easily be changed as well. There is a default metal texture on the mask and armor that your design lays over. You can cover it with a background or incorporate it into your design.
Zoom: It is possible to create very complex designs with many small details. The zoom feature makes it easier to make tiny changes.
File Size: The more elements that you add to your design, the larger the file size becomes. The limit is very generous, but in case your design is incredibly complex you can see when you are approaching the file size limit.
Toolbar: Basic tools for moving and modifying the elements of your design are provided. Additionally, all of the components of your design are layered so that a shape that is on the top will obscure one that is on the bottom. You can easily modify the layering of your shapes with these tools.
Undo/Redo: Undo/redo functionality is provided so that you can fix mistakes. You can also save your design at any time, and preview it on actual in-game models.
Canvas: The canvas is where you create your design! You can place shapes, text, and emblems here and modify them at will.




































